Java creators tried to avoid giving developers any sharp edges. Interactions between signed and unsigned integers can be surprising, so they disallowed unsigned integers.
Of course, not having access to unsigned quantities makes interaction with other programs difficult :(
The one that annoys me is that people think implicit type conversions are dangerous for some reason, so they also disallowed `char a = 10; short b = a;` without writing a cast even though this makes no sense.
Look up James Gosling and get back to us. I'd especially be interested in hearing how your undoubtedly superior experience would result in a more successful language. I'm sure you can vibe code something up.
Well done and thanks for sharing, it's great to see people making a hobby OS and it's awesome that it plays Minecraft! How long have you been working on Astral?
I love hobby OS projects, and it's good to see how many there continue to be posted here. I can never get enough! It looks like this one has some networking support as well.
> due to the mlibc code using the char value from the format string, the values above 127 passed by OpenJDK would be handled as negative integers
It's 2025 and I still don't get why Java needed signed chars and bytes. Why completely disregard the convenience of using them for array access/etc..
Java creators tried to avoid giving developers any sharp edges. Interactions between signed and unsigned integers can be surprising, so they disallowed unsigned integers.
Of course, not having access to unsigned quantities makes interaction with other programs difficult :(
The one that annoys me is that people think implicit type conversions are dangerous for some reason, so they also disallowed `char a = 10; short b = a;` without writing a cast even though this makes no sense.
The creators of Java probably learned to code on MS Basic
Look up James Gosling and get back to us. I'd especially be interested in hearing how your undoubtedly superior experience would result in a more successful language. I'm sure you can vibe code something up.
Well done and thanks for sharing, it's great to see people making a hobby OS and it's awesome that it plays Minecraft! How long have you been working on Astral?
Love the Motif-style window borders!
Indeed! Looks like it uses a port of https://github.com/fvwmorg/fvwm3
This is very impressive! When I saw the title, I thought it would be classicube, but no, it's actual minecraft.
I love hobby OS projects, and it's good to see how many there continue to be posted here. I can never get enough! It looks like this one has some networking support as well.
The “Astral from scratch guide“ idea really caught my eye.
Gotta say that would be a pretty cool evolution of DIY electronics kits to OS kits
Congrats! Seeing an old version of MC makes me nostalgic.
I would be interested in a benchmark.
Very inspiring!
Better than Windows 11 already. I can't run Bedrock or Java without first signing into the Microsoft Store on "my" PC.
Good news, you too can run Minecraft Alpha 1.2.0 single player offline without signing in. That's not what made this impressive :).
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